DiSport Platform

Play anywhere.
Compete everywhere.

The world's first interactive virtual sports arena — merging real-time gameplay, social networking, and live fan engagement.

100K+

Concurrent Users

Sub-100ms

Response Time

10M+

GPS Points/Day

15

Services

About

Executive Summary

DiSport is the first interactive virtual sports arena that merges real-time gameplay, social networking, and fan engagement — turning every device into a digital stadium. Built with Elixir/Phoenix, the platform enables real-time location-based sports activities including running, cycling, hiking, and walking across multiple locations simultaneously.

The platform demonstrates exceptional engineering quality with Domain-Driven Design principles, fault-tolerant OTP architecture, and sub-second response times. Built for massive concurrency like Discord and WhatsApp, it processes 10M+ daily GPS points, connecting athletes, fans, and creators through seamless sports engagement anywhere, anytime.

Performance

Key Metrics

A high-level overview of the platform's scale and performance.

15

Total Services

$1.92M–$2.72M

Investment*

100K+

Concurrent Users

Sub-100ms

Response Times

10M+

GPS Points/Day

18–24

Months Timeline

Multi-Region

Deployment

8M+

Users by 2032

New Service

Livestream Service

Multi-camera live streaming for grassroots football and any sport event — streamed directly from mobile phones, with an admin control room to switch between camera feeds in real time.

Revenue

Business Model

Sustainable revenue through multiple monetization channels

Freemium Model

Free Tier

  • Access to basic competitions
  • Standard GPS tracking
  • Community features
  • Basic statistics

Premium Tier — $2/month (~$15/year)

  • Advanced analytics & insights
  • Game replays & highlights
  • Exclusive events & challenges
  • Multi-angle livestream viewing
  • Ad-free experience

10–15% Expected Premium Conversion Rate

Monetization Channels

Premium Subscriptions

Core revenue from 10–15% conversion at $2/month

Livestream Pay-Per-View

Premium match passes for key fixtures & tournaments

Brand Partnerships & Sponsorships

Partnerships with gyms, sports brands, and sponsors

Creator Monetization Tools

Revenue sharing with content creators and coaches

Virtual Goods & Upgrades

In-app purchases for customization and features

Expected ARPU

$5–$6

Including subscriptions, partnerships & creator revenue

D2C Commerce

Own the Commerce. Cut the Middlemen.

DiSport sells sport clothes and shoes directly to its community — no retailer markups, no third-party platforms. Every match, club, race, and livestream becomes a storefront.

🛍️

Sell Direct to Users

Sport clothes, shoes, jerseys, and accessories sold straight to players and fans with full pricing control and higher margins.

Sell via Influencers & Athletes

Creators and athletes sell through their own shops and affiliate links — live-shopping during match streams and endorsement-driven conversions.

🤝

Group Buy & Team Kits

Teams, clubs, and friend groups buy together at bulk prices — coordinated sizing, uniform kits, and seasonal club-branded drops.

🏟️

Group Buy Is the Big Thing

Team and club group buying changes the sport shoes and clothes market all over again. Whole squads order together — unlocking bulk prices, uniform kits, and seasonal drops that no single buyer could get alone. DiSport turns every team and club into a built-in buying group.

Go-to-Market Strategy

A phased launch aligned with the Q1 2028 platform debut — each phase compounds the last to drive acquisition, conversion, and D2C commerce revenue.

Phase 1 · Q1 2028

Influencer & Athlete Launch

Short-form campaigns on TikTok, Instagram Reels, and YouTube Shorts with sports influencers and athletes — creators sell gear through their own shops while driving sign-ups.

Target

50K

Users by end of 2028

Phase 2 · Q2–Q3 2028

Campus & Community Campaigns

University challenge tournaments and club/team onboarding — turning whole squads into buying groups through team kits, group buys, and seasonal drops.

Target

300K

Users by end of 2029

Phase 3 · Q4 2028+

Livestream & Viral Growth

Esports-style livestream collaborations and the Livestream Service — broadcasting grassroots matches to fans, with pay-per-view and live-shopping fueling monetization.

Target

1.5M

Users by end of 2030

Growth Projections & Revenue Model

Platform launch begins Q1 2028 · All figures in USD

2028

Foundation

50K

Registered Users

10%

Paid Conversion

$90K ARR

SEA soft launch

2029

Growth

300K

Registered Users

12%

Paid Conversion

$648K ARR

Vietnam + Thailand

2030

Expansion

1.5M

Registered Users

15%

Paid Conversion

$4.05M ARR

SEA regional rollout

2032

Leadership

8M+

Registered Users

20%

Paid Conversion

$28.8M ARR

Asia market leader

Revenue Streams

🛍️

D2C Commerce

~35%

Gear, shoes & group buy

📱

Subscriptions

~30%

Free / Plus / Pro tiers

📺

Livestream PPV

~15%

Match passes & events

🏆

Tournament Fees

~10%

Entry + prize pool share

🤝

B2B / Sponsorship

~10%

Leagues, brands, clubs

Target: Series A Ready by 2030

$4M+ ARR · proven SEA traction · clear path to $28M by 2032

Marketing Budget Allocation (30% of Funding)

10%

Influencer & Creator Partnerships

8%

Paid Performance Marketing

(Meta, TikTok, YouTube)

7%

Club & Event Collaborations

5%

Community Ambassadors & Referrals

Traction & Validation

500+

Beta Users

Tested in Vietnam and Indonesia

85%

4-Week Retention

High engagement after first month

Early

Brand Interest

Partnership discussions with gyms

Explore Our MVP

Dive into the core of DiSport with our functional MVP. See the Mobile App and Simulator in action and get a feel for the real-time, cross-platform experience we've built.

View MVP Showcase
Vision

Platform Strengths & Future Vision

Key Technical Strengths

  • Architectural Excellence: Clean separation of concerns with DDD
  • Real-time Capabilities: Sub-second response times for live gaming
  • Comprehensive Features: End-to-end sports gaming experience
  • Production Ready: Fault-tolerant with comprehensive error handling
  • Developer Experience: Well-documented APIs and clear integration patterns
  • Scalability: Supports 100K+ concurrent users

Future Roadmap

Short-term (6–12 months)

Mobile optimization, advanced analytics, payment integration

Medium-term (1–2 years)

AI/ML coaching, wearable devices, global expansion

Long-term (2+ years)

VR experiences, blockchain integration, IoT connectivity

Market Opportunity & Positioning

$82B

Global TAM

Sports Technology Market

20% YoY

Market Growth

Sports Engagement Platforms

70%

Gen Z Engagement

Weekly Online Challenges

DiSport Advantages
  • Affordable: $2/month vs competitors' $15–30/month
  • Social-First: Built for community engagement & creator monetization
  • Multi-Location: Real-time competitions across different locations
  • Real-Time: Sub-second latency for live gaming experience
Competitors (Strava, Zwift, Nike Run Club)
  • Niche Focus: Single-function, limited sports coverage
  • Expensive: High subscription costs limit accessibility
  • Limited Social: Basic community features
  • Location-Bound: No true multi-location real-time competition
Roadmap

Our Current Status & Roadmap

Build MVP Version

Status: In Progress

Core features complete. Finalizing remaining components for end-of-2027 completion.

Platform Launch

Target: Q1 2028

Phased rollout starting with beta launch, followed by full public release.

Growth & Scaling

Target: End of 2030

User acquisition, community building, and international expansion with new sports and features.

Market Leadership

Target: End of 2032

Asia market leader with 8M+ users and D2C commerce at full scale.

Our Team

Experienced founders with deep technical expertise and business acumen

MV

Manh Vu

Founder

Tech Leader

PN

Phat Nguyen

Co-founder

Business Strategy

TL

Thong Le

Community Lead

Runner

Join Our Journey

We are seeking strategic investors to accelerate our growth, enhance our platform, and revolutionize the sports technology landscape. If you share our passion for innovation and believe in the future of connected sports, we invite you to join us.

Contact Us for Investment Opportunities

Investment Note: Development costs are based on experienced teams in Vietnam, leveraging modern technology stack and project complexity. Costs are optimized through open-source technologies, AI assistance, and efficient Elixir/OTP architecture.

Platform demonstrates exceptional engineering quality with comprehensive feature coverage, justifying the investment scale for organizations seeking enterprise-grade sports technology solutions.