Play anywhere.
Compete everywhere.
The world's first interactive virtual sports arena — merging real-time gameplay, social networking, and live fan engagement.
100K+
Concurrent Users
Sub-100ms
Response Time
10M+
GPS Points/Day
15
Services
Executive Summary
DiSport is the first interactive virtual sports arena that merges real-time gameplay, social networking, and fan engagement — turning every device into a digital stadium. Built with Elixir/Phoenix, the platform enables real-time location-based sports activities including running, cycling, hiking, and walking across multiple locations simultaneously.
The platform demonstrates exceptional engineering quality with Domain-Driven Design principles, fault-tolerant OTP architecture, and sub-second response times. Built for massive concurrency like Discord and WhatsApp, it processes 10M+ daily GPS points, connecting athletes, fans, and creators through seamless sports engagement anywhere, anytime.
Key Metrics
A high-level overview of the platform's scale and performance.
15
Total Services
$1.92M–$2.72M
Investment*
100K+
Concurrent Users
Sub-100ms
Response Times
10M+
GPS Points/Day
18–24
Months Timeline
Multi-Region
Deployment
8M+
Users by 2032
Livestream Service
Multi-camera live streaming for grassroots football and any sport event — streamed directly from mobile phones, with an admin control room to switch between camera feeds in real time.
Discover More
Explore our MVP, market strategy, and technology stack.
Business Model
Sustainable revenue through multiple monetization channels
Freemium Model
Free Tier
- ✓ Access to basic competitions
- ✓ Standard GPS tracking
- ✓ Community features
- ✓ Basic statistics
Premium Tier — $2/month (~$15/year)
- ✓ Advanced analytics & insights
- ✓ Game replays & highlights
- ✓ Exclusive events & challenges
- ✓ Multi-angle livestream viewing
- ✓ Ad-free experience
10–15% Expected Premium Conversion Rate
Monetization Channels
Premium Subscriptions
Core revenue from 10–15% conversion at $2/month
Livestream Pay-Per-View
Premium match passes for key fixtures & tournaments
Brand Partnerships & Sponsorships
Partnerships with gyms, sports brands, and sponsors
Creator Monetization Tools
Revenue sharing with content creators and coaches
Virtual Goods & Upgrades
In-app purchases for customization and features
Expected ARPU
$5–$6
Including subscriptions, partnerships & creator revenue
Own the Commerce. Cut the Middlemen.
DiSport sells sport clothes and shoes directly to its community — no retailer markups, no third-party platforms. Every match, club, race, and livestream becomes a storefront.
Sell Direct to Users
Sport clothes, shoes, jerseys, and accessories sold straight to players and fans with full pricing control and higher margins.
Sell via Influencers & Athletes
Creators and athletes sell through their own shops and affiliate links — live-shopping during match streams and endorsement-driven conversions.
Group Buy & Team Kits
Teams, clubs, and friend groups buy together at bulk prices — coordinated sizing, uniform kits, and seasonal club-branded drops.
Group Buy Is the Big Thing
Team and club group buying changes the sport shoes and clothes market all over again. Whole squads order together — unlocking bulk prices, uniform kits, and seasonal drops that no single buyer could get alone. DiSport turns every team and club into a built-in buying group.
Go-to-Market Strategy
A phased launch aligned with the Q1 2028 platform debut — each phase compounds the last to drive acquisition, conversion, and D2C commerce revenue.
Influencer & Athlete Launch
Short-form campaigns on TikTok, Instagram Reels, and YouTube Shorts with sports influencers and athletes — creators sell gear through their own shops while driving sign-ups.
Target
50K
Users by end of 2028
Campus & Community Campaigns
University challenge tournaments and club/team onboarding — turning whole squads into buying groups through team kits, group buys, and seasonal drops.
Target
300K
Users by end of 2029
Livestream & Viral Growth
Esports-style livestream collaborations and the Livestream Service — broadcasting grassroots matches to fans, with pay-per-view and live-shopping fueling monetization.
Target
1.5M
Users by end of 2030
Growth Projections & Revenue Model
Platform launch begins Q1 2028 · All figures in USD
2028
Foundation
50K
Registered Users
10%
Paid Conversion
$90K ARR
SEA soft launch
2029
Growth
300K
Registered Users
12%
Paid Conversion
$648K ARR
Vietnam + Thailand
2030
Expansion
1.5M
Registered Users
15%
Paid Conversion
$4.05M ARR
SEA regional rollout
2032
Leadership
8M+
Registered Users
20%
Paid Conversion
$28.8M ARR
Asia market leader
Revenue Streams
D2C Commerce
~35%
Gear, shoes & group buy
Subscriptions
~30%
Free / Plus / Pro tiers
Livestream PPV
~15%
Match passes & events
Tournament Fees
~10%
Entry + prize pool share
B2B / Sponsorship
~10%
Leagues, brands, clubs
Target: Series A Ready by 2030
$4M+ ARR · proven SEA traction · clear path to $28M by 2032
Marketing Budget Allocation (30% of Funding)
10%
Influencer & Creator Partnerships
8%
Paid Performance Marketing
(Meta, TikTok, YouTube)
7%
Club & Event Collaborations
5%
Community Ambassadors & Referrals
Traction & Validation
500+
Beta Users
Tested in Vietnam and Indonesia
85%
4-Week Retention
High engagement after first month
Early
Brand Interest
Partnership discussions with gyms
Explore Our MVP
Dive into the core of DiSport with our functional MVP. See the Mobile App and Simulator in action and get a feel for the real-time, cross-platform experience we've built.
View MVP ShowcasePlatform Strengths & Future Vision
Key Technical Strengths
- ✓Architectural Excellence: Clean separation of concerns with DDD
- ✓Real-time Capabilities: Sub-second response times for live gaming
- ✓Comprehensive Features: End-to-end sports gaming experience
- ✓Production Ready: Fault-tolerant with comprehensive error handling
- ✓Developer Experience: Well-documented APIs and clear integration patterns
- ✓Scalability: Supports 100K+ concurrent users
Future Roadmap
Short-term (6–12 months)
Mobile optimization, advanced analytics, payment integration
Medium-term (1–2 years)
AI/ML coaching, wearable devices, global expansion
Long-term (2+ years)
VR experiences, blockchain integration, IoT connectivity
Market Opportunity & Positioning
$82B
Global TAM
Sports Technology Market
20% YoY
Market Growth
Sports Engagement Platforms
70%
Gen Z Engagement
Weekly Online Challenges
DiSport Advantages
- ✓Affordable: $2/month vs competitors' $15–30/month
- ✓Social-First: Built for community engagement & creator monetization
- ✓Multi-Location: Real-time competitions across different locations
- ✓Real-Time: Sub-second latency for live gaming experience
Competitors (Strava, Zwift, Nike Run Club)
- ✗Niche Focus: Single-function, limited sports coverage
- ✗Expensive: High subscription costs limit accessibility
- ✗Limited Social: Basic community features
- ✗Location-Bound: No true multi-location real-time competition
Our Current Status & Roadmap
Build MVP Version
Status: In Progress
Core features complete. Finalizing remaining components for end-of-2027 completion.
Platform Launch
Target: Q1 2028
Phased rollout starting with beta launch, followed by full public release.
Growth & Scaling
Target: End of 2030
User acquisition, community building, and international expansion with new sports and features.
Market Leadership
Target: End of 2032
Asia market leader with 8M+ users and D2C commerce at full scale.
Our Team
Experienced founders with deep technical expertise and business acumen
Manh Vu
Founder
Tech Leader
Phat Nguyen
Co-founder
Business Strategy
Thong Le
Community Lead
Runner
Join Our Journey
We are seeking strategic investors to accelerate our growth, enhance our platform, and revolutionize the sports technology landscape. If you share our passion for innovation and believe in the future of connected sports, we invite you to join us.
Contact Us for Investment OpportunitiesInvestment Note: Development costs are based on experienced teams in Vietnam, leveraging modern technology stack and project complexity. Costs are optimized through open-source technologies, AI assistance, and efficient Elixir/OTP architecture.
Platform demonstrates exceptional engineering quality with comprehensive feature coverage, justifying the investment scale for organizations seeking enterprise-grade sports technology solutions.